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  <div class="headertitle"><div class="title">FireElemental 成员列表</div></div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_fire_elemental.html">FireElemental</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Actor</b>(const Point &amp;pos, const Vector &amp;velocity, double width, double height, int max_health, int max_magic, double gravity, double velocity_x_max, double velocity_y_max, double jump_velocity_y_max, double velocity_x_reduce_radio, double velocity_y_reduce_radio) (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>Actor</b>(const Actor &amp;other) (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a0c0ff6a2feb7b06447a8124b7beedf94">attackBy</a>(int power)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_mob.html#ae52ca5b52d948d11495caaecd58c3363">BaseMob</a>(const Point &amp;pos, double width=45, double height=60, int max_health=80, int max_magic=30, double gravity=Const::DefaultGravity, double velocity_x_max=1.5, double velocity_y_max=1.5, double jump_velocity_y_max=15, double velocity_x_reduce_radio=0.4, double velocity_y_reduce_radio=0.4)</td><td class="entry"><a class="el" href="class_base_mob.html">BaseMob</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_mob.html#aa3265b2eb8088cae0e5cad35e4974541">BaseMob</a>(const BaseMob &amp;other)</td><td class="entry"><a class="el" href="class_base_mob.html">BaseMob</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>CLIMB_DOWN</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CLIMB_UP</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>defensive_power</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ab6916056aa9b881c02b8fa361f633726">doAttackRefreshAndAttack</a>(bool attack, class Rectangle &amp;rec, int &amp;knock_back_instance, int &amp;power)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_mob.html#ac4b3326a103b23a7807f62818e1337f1">dropObject</a>()</td><td class="entry"><a class="el" href="class_base_mob.html">BaseMob</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>face</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_fire_elemental.html#a840d12cfdf1d100bed803738541c1aef">FireElemental</a>(const Point &amp;pos, double width=30, double height=45, int maxHealth=40, int maxMagic=30, double gravity=Const::DefaultGravity, double velocityXMax=2.5, double velocityYMax=2.5, double jumpVelocityYMax=15, double velocityXReduceRadio=0.6, double velocityYReduceRadio=0.6)</td><td class="entry"><a class="el" href="class_fire_elemental.html">FireElemental</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ad00c0e77802c210e9691977216c245f1">fixValue</a>(T &amp;value, const T &amp;max_value, const T &amp;min_value)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>FORCE_SLOW_DOWN_Y</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#afae9736661b3b289fd27af8956e42a97">getAttackRange</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>getFace</b>() const (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fire_elemental.html#a2e10f133d7a71b4e5e07662ccacdd8d4">getGameObjectType</a>() const override</td><td class="entry"><a class="el" href="class_fire_elemental.html">FireElemental</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#ab474e98b6994878deb75adf601fb829b">getGravity</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a02d153452eb8ea3dc2e2de666935471f">getHealth</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a209f3ce85bf183ac91f637a523308211">getHeight</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#affb25c5c54721913503e9ec2b55de605">getId</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a788a6a10dc9d873fd5c87a02a83ab927">getJumpVelocityYMax</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a2c6c580cc35219af5988955e30fb1e91">getMagic</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#ad2a0993bd36727f8c1fca81229adee9f">getMaxHealth</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a617b9559c0b50cf49ec148a9a932cbf9">getMaxMagic</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a2dea4d3df5f9ad75038fee99e820f2e7">getPos</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a5d62464dde4d510d0ad2e740cd86928e">getStatus</a>(bool onGround, bool isAttack) const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#aae30d82fc88cd743ad1817ca8433f3e9">getVelocity</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ac6bf16355014a92d0feb17bae987467f">getVelocityXMax</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a1c66efdc540060dd60903b40b968ddfc">getVelocityXReduceRadio</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a28505a997961eaff9b7580928741d769">getVelocityYMax</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#ad1b0c14d118779ba75f25c538879eb2f">getVelocityYReduceRadio</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#aa530a5e2363072f7d16b30481984fcf2">getWeapon</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a3b8f6189dfcbd3f5efd9d6437ff2a47e">getWidth</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>gravity</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>health</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>height</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>id</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a3ae8d377cd046d2908a3be20022c53ea">isAttackLasting</a>() const</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>isClimbing</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_mob.html#a527df6361cb4e6b9385c978d1b608192">isPlayer</a>() const override</td><td class="entry"><a class="el" href="class_base_mob.html">BaseMob</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>JUMP</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>jump_velocity_y_max</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>LEFT</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>magic</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>max_health</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>max_magic</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>mobDropBag</b> (定义于 <a class="el" href="class_base_mob.html">BaseMob</a>)</td><td class="entry"><a class="el" href="class_base_mob.html">BaseMob</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a2315aa20cdd86580a3936e58f796289a">Move_Type_X</a> 枚举名称</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#aca69a1a886cbf8c0a9ac8998d59bd1ea">Move_Type_Y</a> 枚举名称</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a5ea6c36914fd0298237c6f5cba62d72d">moveX</a>(Actor::Move_Type_X typeX)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#ae4aafa27c1aeab8e2dbb2adeb43848c7">moveY</a>(Actor::Move_Type_Y typeY, bool onGround, bool can_climb)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NONE_X</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>NONE_Y</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ac612bf6fac0d250d7ab99a371f799084">normalRefresh</a>()</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>pos</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>RIGHT</b> 枚举值 (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#add5c4d8e6c3ad1442fef5aaa2e7c79a2">setGravity</a>(double gravity_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ac1b9976a87b36c45c3477ea84ce48f64">setHealth</a>(int health_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#aa39d35feb4a212e7c1a5cad8f5afdd29">setHeight</a>(double height_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#afff73acb5f0993cff544fafaf3012554">setJumpVelocityYMax</a>(double jumpVelocityYMax)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a0cb95a7730ab6862037312ac6854294a">setMagic</a>(int magic_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a376906c0882341e0429ebfff529678d8">setMaxHealth</a>(int maxHealth)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a5a7ab69535dea44d4e486009c7f194f4">setMaxMagic</a>(int maxMagic)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a93e625a4b49a79b02c7bc35a365210c5">setPos</a>(const Point &amp;pos_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#abea7c3c77f73eb4501db69be7b7123dc">setVelocity</a>(const Vector &amp;velocity_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#a84e8665ea31b77b8cf7f8c1f33e2e465">setVelocityXMax</a>(double velocityXMax)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#a97a2bebbcb5fe4fa31829ec3632a82a6">setVelocityXReduceRadio</a>(double velocityXReduceRadio)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#ac6799282333780ec6b10b47755b2c9e4">setVelocityYMax</a>(double velocityYMax)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_actor.html#adad38d3b0b2d472de1df311b046c767f">setVelocityYReduceRadio</a>(double velocityYReduceRadio)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_actor.html#aaa95bc73ca018b158432bafd267df8aa">setWidth</a>(double width_)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>velocity</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>velocity_x_max</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>velocity_x_reduce_radio</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>velocity_y_max</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>velocity_y_reduce_radio</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>weapon</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>width</b> (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Actor</b>() (定义于 <a class="el" href="class_actor.html">Actor</a>)</td><td class="entry"><a class="el" href="class_actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_fire_elemental.html#aeefcc2c98a85008bd3f3ce24a6a871b5">~FireElemental</a>() override</td><td class="entry"><a class="el" href="class_fire_elemental.html">FireElemental</a></td><td class="entry"></td></tr>
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